![]() :) I hope to see more people speedrun this in segments. If you have any questions regarding the run, go ahead. The run consists of 69 segments.Īs for some checkpoints if you want to know: Baka Fighter was the only way I got my Coins + that man in Vidna who gives you 10.Īlso killed Lapis with the final save file of my speedrun just as a bonus. I finished a segmented run of the japanese version with an end time of 7:52:24 according to The End screen. LOL! So it truly looks like the game is emulated because of the lags, but it is played on a PS2 with FAST/SMOOTH options enabled. Also got a nice instant kill on 1 of the Virugos with Nighto. That's about the difference I could make out. It felt like the NTSC version just that farming segment went a bit faster I guess. I wasn't too impressed by the difference. It was a single-segment deathless run, which I'm proud of. I managed to get 11:04:55 (which is not too impressive). ![]() Basically it's the JP version with English text (with a lot of added lag). It's such a weird run, but I only did it to practice before a japanese run. So in battles you actually have to wait for the audio to catch up after an animation before the game actually continues. Audio is also out of sync because sound is at PAL speed while image is at NTSC speed. It lags a lot! Especially later in the game. So it struggles to keep the frame rate at NTSC speeds at times. However, it's a big special case with this one since my PS2 forces it to run in NTSC when it should be PAL. Today I did the first PAL version run ever. You can see that Gimard gives 55 EXP / 30 G in JP, compared with 42/16 in US. This is somewhat speculative, as no one has gone through the JP or PAL disc to rip the stats from that version to do an exact comparison, but that's what appears to be the case. G: 31% of normal (enemies give around 3x Gold in the unaltered version)ĮXP: 75% of normal (enemies give 33% more gold in JP)Įnemies have half defense, and slightly lower ATK and INT. In other words, it appears that in the US version of the game, they modified enemy stats in the following way: "Btw, for reference sake These seem to be the most common manipulations to enemy data in the US version: The base stats were easy, but the element, exp, g, items were stored elsewhere via a pointer." Before knowing that, I annoyingly had to copy the enemy stats out of memory while I was in battle since I couldn't find them on disc. G is about 31% of what it is on disc and Exp is 75%. "Yeah, I forgot to mention Exp and G of all enemies are adjusted from disc too. Any differences between PAL and JP are likely to be small, and the biggest downside is going to come from playing the PAL version at 50 fps, assuming they didn't correct for the speed difference. ![]() European (PAL) version does seem to use the easier version of the ROM and is likely to be the same as the US.
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